Kristian Dam

I am a Game Programmer currently working at Zoink Games in Gothenburg, Sweden.
contact@kristiand.com
Neon Trigger
Space Shooter
Requires DirectX11 to run
Project Info
School project
22 people. (5 Programmers, 7 Artists,
5 Level Designers and 5 Technical Artists)
10 weeks half-time
My Contributions
Pre-Shader Skybox
Shadows
Motion Blur
Radial Blur
All enemy behaviour and AI
Basic sprite support
Font support
Weapon Behaviour
Homing Missile Behaviour
Railgun Weapon Behaviour
Burst Weapon Behaviour
Streaks
Widgets
Input - Partially

Development Info
Everything coded in C++. D3D11 used for custom Graphics Engine. Other third party tools were FMOD, Direct Input and TinyXML.